![]() Other techniques have also been used to increase realism and decrease the prevalence of this trope.Īnother solution is to put the main character in an environment suit, like in Halo. The Tomb Raider games and the later The Elder Scrolls have Oxygen Meters that would deplete as you swam, with running out causing lots of damage to be dealt, resulting in swift death. Earlier still, the Ultima Underworld or The Elder Scrolls: Arena games didn't let you go underwater - swimming was essentially the same as walking except you bobbed up and down more and couldn't use a weapon, but after some amount of time your health would start taking a battering. However, armor protects against this damage - meaning you can stay underwater longer if you wear full body armor. Quake, an early example, would deal damage to your health if you were underwater too long. Some games have decided that it is worth it, and thus attempt more realistic solutions, with varying degrees of effectiveness. In which case you may see them suddenly explode, thrash around while clearly being able to touch the floor if they tried, or just fall off the screen. In some extreme cases, characters will drown in water that is visibly too shallow for anyone to drown in, coming up to their waist or even lower. It gives a new meaning to Hazardous Water. ![]() ![]() They just sink like a stone or are helplessly swept away by strong currents and are gone forever. They cannot swim at all, not even enough to thrash around a bit. But since our world is full of the stuff another very popular solution is to declare that the lead character of this game, no matter how athletic, trained and/or super-powered they may be, is just that: Lead. The most common solution is to have no water, at least nothing more than ankle deep.
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